ドミニオン/Dominion 攻略 @ ウィキ

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Main Set
Card Set Card Type Cost Treasure Victory +Card +Action +Buy +Coin Rules
Copper Main Treasure 0 1
Silver Main Treasure 3 2
Gold Main Treasure 6 3
Estate Main Victory 2 1
Duchy Main Victory 5 3
Province Main Victory 8 6
Curse Main Curse 0 -1
Adventurer Main Action 6 Reveal cards from your deck until you reveal 2 Treasure cards. Put those Treasure cards in your hand and discard the other revealed cards.
Bureaucrat Main Action - Attack 4 Gain a silver card; put it on top of your deck. Each other player reveals a Victory card from his hand and puts it on his deck (or reveals a hand with no Victory cards).
Cellar Main Action 2 +1 Discard any number of cards. +1 Card per card discarded.
Chancellor Main Action 3 +2 You may immediately put your deck into your discard pile.
Chapel Main Action 2 Trash up to 4 cards from your hand.
Council Room Main Action 5 +4 +1 Each other player draws a card.
Feast Main Action 4 Trash this card. Gain a card costing up to 5.
Festival Main Action 5 +2 +1 +2
Gardens Main Victory 4 Variable Worth 1 for every 10 cards in your deck (rounded down).
Laboratory Main Action 5 +2 +1
Library Main Action 5 Draw until you have 7 cards in hand. You may set aside any Action cards drawn this way, as you draw them; discard the set aside cards after you finish drawing.
Market Main Action 5 +1 +1 +1 +1
Militia Main Action - Attack 4 +2 Each other player discards down to 3 cards in his hand.
Mine Main Action 5 Trash a Treasure card from your hand. Gain a Treasure card costing up to 3 more; put it into your hand.
Moat Main Action - Reaction 2 +2 When another player plays an Attack card, you may reveal this from your hand. If you do, you are unaffected by that Attack.
Moneylender Main Action 4 Trash a Copper from your hand. If you do, +3.
Remodel Main Action 4 Trash a card from your hand. Gain a card costing up to 2 more than the trashed card.
Smithy Main Action 4 +3
Spy Main Action - Attack 4 +1 +1 Each player (including you) reveals the top card of his deck and either discards it or puts it back, your chouce.
Thief Main Action - Attack 4 Each other player reveals the top 2 cards of his deck. If they revealed any Treasure cards, they trash one of them that you choose. You may gain any or all of these trashed cards. They discard the other revealed cards.
Throne Room Main Action 4 Choose an Action card in your hand. Play it twice.
Village Main Action 3 +1 +2
Witch Main Action - Attack 5 +2 Each other player gains a Curse card.
Woodcutter Main Action 3 +1 +2
Workshop Main Action 3 Gain a card costing up to 4.

Intrigue
Card Set Card Type Cost Treasure Victory +Card +Action +Buy +Coin Rules
Baron Intrigue Action 4 +1 Buy You may discard an Estate card. If you do, +4. Otherwise, gain an Estate card.
Bridge Intrigue Action 4 +1 Buy +1 All cards (including cards in players' hands) cost 1 less this turn, but not less than 0.
Conspirator Intrigue Action 4 +2 If you've played 3 or more Actions this turn (counting this): +1 Card, +1 Action.
Coppersmith Intrigue Action 4 Copper produces an extra 1 this turn.
Courtyard Intrigue Action 2 +3 Put a card from your hand on top of your deck.
Duke Intrigue Victory 5 Variable Worth 1 per Duchy card in your deck.
Great Hall Intrigue Action - Victory 3 1 +1 +1 Action
Harem Intrigue Treasure - Victory 6 2 2
Ironworks Intrigue Action 4 Gain a card costing up to 4. If it iss an... Action card, +1 Action; Treasure card, +1; Victory card, +1 Card.
Masquerade Intrigue Action 3 +2 Each player passes a card in their hand to the player on their left. You may trash a card from your hand.
Mining Village Intrigue Action 4 +1 +2 Actions You may trash this card immediately. If you do, +2
Minion Intrigue Action - Attack 5 +1 Action Choose one: +2; or discard your hand, +4 Cards, and each other player with at least 5 cards in hand discards his hand and draws 4 cards.
Nobles Intrigue Action - Victory 6 2 Choose one: +3 Cards, or +2 Actions.
Pawn Intrigue Action 2 Choose two: +1 Card, +1 Action, +1 Buy, +1. (The choices must be different.)
Saboteur Intrigue Action - Attack 5 Each other player reveals cards from the top of his deck until revealing one costing 3 or more. He trashes that card and may gain a card costing at most 2 less than it. He discards the other revealed cards.
Scout Intrigue Action 4 +1 Action Reveal the top 4 cards of your deck. Put the revealed Victory cards into your hand. Put the other cards on top of your deck in any order.
Secret Chamber Intrigue Action - Reaction 2 Discard any number of cards. +1 per card discarded. - When another player plays an Attack card, you may reveal this from your hand. If you do, +2 cards, then put 2 cards from your hand on top of your deck.
Shanty Town Intrigue Action 3 +2 Actions Reveal your hand. If you have no Action cards in hand, +2 Cards.
Steward Intrigue Action 3 Choose one: +2 Cards; or +2; or trash 2 cards from your hand.
Swindler Intrigue Action - Attack 3 +2 Each other player trashes the top card of his deck and gains a card with the same cost that you choose.
Trading Post Intrigue Action 5 Trash 2 cards from your hand. If you do, gain a silver card; put it into your hand.
Tribute Intrigue Action 5 The player to your left reveals then discards the top 2 cards of his deck. For each differently named card revealed, if it is an... Action Card, +2 Actions; Treasure Card, +2; Victory Card, +2 Cards.
Torturer Intrigue Action - Attack 5 +3 Each other player chooses one: he discards 2 cards; or he gains a Curse card, putting it in his hand.
Upgrade Intrigue Action 5 +1 +1 Action Trash a card from your hand. Gain a card costing exactly 1 more than it.
Wishing Well Intrigue Action 3 +1 +1 Action Name a card, then reveal the top card of your deck. If it is the named card, put it in your hand.

Promos
Card Set Card Type Cost Treasure Victory +Card +Action +Buy +Coin Rules
Envoy Promo Action 4 Reveal the top 5 cards of your deck. The player to your left chooses one for you to discard. Draw the rest.
Black Market Promo Action 3 +2 Reveal the top 3 cards of the Black Market deck. You may buy one of them immediately. Put the unbought cards on the bottom of the Black Market deck in any order.(Before the game, make a Black Market deck out of one copy of each Kingdom card not in the supply.)

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