Card |
Set |
Card Type |
Cost |
Treasure |
Victory |
+Card |
+Action |
+Buy |
+Coin |
Rules |
Copper |
Main |
Treasure |
0 |
1 |
|
|
|
|
|
|
Silver |
Main |
Treasure |
3 |
2 |
|
|
|
|
|
|
Gold |
Main |
Treasure |
6 |
3 |
|
|
|
|
|
|
Estate |
Main |
Victory |
2 |
|
1 |
|
|
|
|
|
Duchy |
Main |
Victory |
5 |
|
3 |
|
|
|
|
|
Province |
Main |
Victory |
8 |
|
6 |
|
|
|
|
|
Curse |
Main |
Curse |
0 |
|
-1 |
|
|
|
|
|
Adventurer |
Main |
Action |
6 |
|
|
|
|
|
|
Reveal cards from your deck until you reveal 2 Treasure cards. Put those Treasure cards in your hand and discard the other revealed cards. |
Bureaucrat |
Main |
Action - Attack |
4 |
|
|
|
|
|
|
Gain a silver card; put it on top of your deck. Each other player reveals a Victory card from his hand and puts it on his deck (or reveals a hand with no Victory cards). |
Cellar |
Main |
Action |
2 |
|
|
|
+1 |
|
|
Discard any number of cards. +1 Card per card discarded. |
Chancellor |
Main |
Action |
3 |
|
|
|
|
|
+2 |
You may immediately put your deck into your discard pile. |
Chapel |
Main |
Action |
2 |
|
|
|
|
|
|
Trash up to 4 cards from your hand. |
Council Room |
Main |
Action |
5 |
|
|
+4 |
|
+1 |
|
Each other player draws a card. |
Feast |
Main |
Action |
4 |
|
|
|
|
|
|
Trash this card. Gain a card costing up to 5. |
Festival |
Main |
Action |
5 |
|
|
|
+2 |
+1 |
+2 |
|
Gardens |
Main |
Victory |
4 |
|
Variable |
|
|
|
|
Worth 1 for every 10 cards in your deck (rounded down). |
Laboratory |
Main |
Action |
5 |
|
|
+2 |
+1 |
|
|
|
Library |
Main |
Action |
5 |
|
|
|
|
|
|
Draw until you have 7 cards in hand. You may set aside any Action cards drawn this way, as you draw them; discard the set aside cards after you finish drawing. |
Market |
Main |
Action |
5 |
|
|
+1 |
+1 |
+1 |
+1 |
|
Militia |
Main |
Action - Attack |
4 |
|
|
|
|
|
+2 |
Each other player discards down to 3 cards in his hand. |
Mine |
Main |
Action |
5 |
|
|
|
|
|
|
Trash a Treasure card from your hand. Gain a Treasure card costing up to 3 more; put it into your hand. |
Moat |
Main |
Action - Reaction |
2 |
|
|
+2 |
|
|
|
When another player plays an Attack card, you may reveal this from your hand. If you do, you are unaffected by that Attack. |
Moneylender |
Main |
Action |
4 |
|
|
|
|
|
|
Trash a Copper from your hand. If you do, +3. |
Remodel |
Main |
Action |
4 |
|
|
|
|
|
|
Trash a card from your hand. Gain a card costing up to 2 more than the trashed card. |
Smithy |
Main |
Action |
4 |
|
|
+3 |
|
|
|
|
Spy |
Main |
Action - Attack |
4 |
|
|
+1 |
+1 |
|
|
Each player (including you) reveals the top card of his deck and either discards it or puts it back, your chouce. |
Thief |
Main |
Action - Attack |
4 |
|
|
|
|
|
|
Each other player reveals the top 2 cards of his deck. If they revealed any Treasure cards, they trash one of them that you choose. You may gain any or all of these trashed cards. They discard the other revealed cards. |
Throne Room |
Main |
Action |
4 |
|
|
|
|
|
|
Choose an Action card in your hand. Play it twice. |
Village |
Main |
Action |
3 |
|
|
+1 |
+2 |
|
|
|
Witch |
Main |
Action - Attack |
5 |
|
|
+2 |
|
|
|
Each other player gains a Curse card. |
Woodcutter |
Main |
Action |
3 |
|
|
|
|
+1 |
+2 |
|
Workshop |
Main |
Action |
3 |
|
|
|
|
|
|
Gain a card costing up to 4. |
Card |
Set |
Card Type |
Cost |
Treasure |
Victory |
+Card |
+Action |
+Buy |
+Coin |
Rules |
Baron |
Intrigue |
Action |
4 |
|
|
|
|
+1 Buy |
|
You may discard an Estate card. If you do, +4. Otherwise, gain an Estate card. |
Bridge |
Intrigue |
Action |
4 |
|
|
|
|
+1 Buy |
+1 |
All cards (including cards in players' hands) cost 1 less this turn, but not less than 0. |
Conspirator |
Intrigue |
Action |
4 |
|
|
|
|
|
+2 |
If you've played 3 or more Actions this turn (counting this): +1 Card, +1 Action. |
Coppersmith |
Intrigue |
Action |
4 |
|
|
|
|
|
|
Copper produces an extra 1 this turn. |
Courtyard |
Intrigue |
Action |
2 |
|
|
+3 |
|
|
|
Put a card from your hand on top of your deck. |
Duke |
Intrigue |
Victory |
5 |
|
Variable |
|
|
|
|
Worth 1 per Duchy card in your deck. |
Great Hall |
Intrigue |
Action - Victory |
3 |
|
1 |
+1 |
+1 Action |
|
|
|
Harem |
Intrigue |
Treasure - Victory |
6 |
2 |
2 |
|
|
|
|
|
Ironworks |
Intrigue |
Action |
4 |
|
|
|
|
|
|
Gain a card costing up to 4. If it iss an... Action card, +1 Action; Treasure card, +1; Victory card, +1 Card. |
Masquerade |
Intrigue |
Action |
3 |
|
|
+2 |
|
|
|
Each player passes a card in their hand to the player on their left. You may trash a card from your hand. |
Mining Village |
Intrigue |
Action |
4 |
|
|
+1 |
+2 Actions |
|
|
You may trash this card immediately. If you do, +2 |
Minion |
Intrigue |
Action - Attack |
5 |
|
|
|
+1 Action |
|
|
Choose one: +2; or discard your hand, +4 Cards, and each other player with at least 5 cards in hand discards his hand and draws 4 cards. |
Nobles |
Intrigue |
Action - Victory |
6 |
|
2 |
|
|
|
|
Choose one: +3 Cards, or +2 Actions. |
Pawn |
Intrigue |
Action |
2 |
|
|
|
|
|
|
Choose two: +1 Card, +1 Action, +1 Buy, +1. (The choices must be different.) |
Saboteur |
Intrigue |
Action - Attack |
5 |
|
|
|
|
|
|
Each other player reveals cards from the top of his deck until revealing one costing 3 or more. He trashes that card and may gain a card costing at most 2 less than it. He discards the other revealed cards. |
Scout |
Intrigue |
Action |
4 |
|
|
|
+1 Action |
|
|
Reveal the top 4 cards of your deck. Put the revealed Victory cards into your hand. Put the other cards on top of your deck in any order. |
Secret Chamber |
Intrigue |
Action - Reaction |
2 |
|
|
|
|
|
|
Discard any number of cards. +1 per card discarded. - When another player plays an Attack card, you may reveal this from your hand. If you do, +2 cards, then put 2 cards from your hand on top of your deck. |
Shanty Town |
Intrigue |
Action |
3 |
|
|
|
+2 Actions |
|
|
Reveal your hand. If you have no Action cards in hand, +2 Cards. |
Steward |
Intrigue |
Action |
3 |
|
|
|
|
|
|
Choose one: +2 Cards; or +2; or trash 2 cards from your hand. |
Swindler |
Intrigue |
Action - Attack |
3 |
|
|
|
|
|
+2 |
Each other player trashes the top card of his deck and gains a card with the same cost that you choose. |
Trading Post |
Intrigue |
Action |
5 |
|
|
|
|
|
|
Trash 2 cards from your hand. If you do, gain a silver card; put it into your hand. |
Tribute |
Intrigue |
Action |
5 |
|
|
|
|
|
|
The player to your left reveals then discards the top 2 cards of his deck. For each differently named card revealed, if it is an... Action Card, +2 Actions; Treasure Card, +2; Victory Card, +2 Cards. |
Torturer |
Intrigue |
Action - Attack |
5 |
|
|
+3 |
|
|
|
Each other player chooses one: he discards 2 cards; or he gains a Curse card, putting it in his hand. |
Upgrade |
Intrigue |
Action |
5 |
|
|
+1 |
+1 Action |
|
|
Trash a card from your hand. Gain a card costing exactly 1 more than it. |
Wishing Well |
Intrigue |
Action |
3 |
|
|
+1 |
+1 Action |
|
|
Name a card, then reveal the top card of your deck. If it is the named card, put it in your hand. |