Venice - シナリオ(9)

# Szenario11 Final 41311000 - 41311999



# Sequence + 41311000 - 41311019

A rotten bet
Looking back it was a stupid idea, ...
... born out of wine-soaked dispute with a Beggar in front of the Tavern.
Vague memories begin to surface …
It was about charity ... and a bet ...
… about a city in which any Beggar can find a home.
And the piece of parchment bearing your signature is proof: You really did accept the bet.
Get to it! Your honour is at stake!
Malachias and his rabble are most impressed:
You actually won the bet!
As a jubilant Malachias names you King of the Beggars …
… more and more Beggars suddenly surround you …
… and grab you with rough and weathered hands … to raise you onto their crippled shoulders …
A strange feeling indeed ...
… but somehow … good …


# Assets + 41311020 - 41311049

You will win your bet in:
Malachias the Lousy
Rabbleton


# Storyquest + 41311050 - 41311099

You got yourself a bet!
Fulfill all of the conditions of the bet and maintain that status for 60 seconds: [CR] [CR] • Have at least [QUEST_GETRESIDENTSPERLEVEL] living in your Settlement. [CR] [CR] • Your Balance is positive. [CR] [CR] • Your Population is at least "Happy."
If you don't want to lose face in front of [QUEST_SENDER] and all his riff-raff cronies you must win the bet. [CR] [CR] Keep in mind that the more of those poor devils there are hanging around your streets, the more dissatisfied your Population will become. In addition, that many Beggars will cost you a significant portion of your Taxes. Are you up to the challenge?
[THIRDPARTY_SENDER_PLAYER] reminds you of your bet and recaps the conditions.
[THIRDPARTY_SENDER_PLAYER] and his cronies note with appreciation that you have made this City a real home for Beggars.
Invisible Dummyquest


# HQ01_Bettler + 41311100 - 41311109

On, you Beggars, on!
The more Inhabitants your City has, the more Beggars it attracts.
First ensure that Citizens move into your city so that the first Beggars begin to appear.[CR][CR] Soul Catchers will only arrive in your Harbour bearing Beggars as long as your City continues to grow. And if the Ships fail to arrive, your Population may soon begin to stagnate.[CR][CR]Keep an eye on your Inhabitants' Needs and build new Houses if neccessary.
[THIRDPARTY_SENDER_PLAYER] reminds you that Beggars will only come to your City when there are enough wealthy Citizens.


# HQ02_Kein Hospiz + 41311150 - 41311199

Outdoor Adventure
The Alms houses stay empty - one of the rules of the bet.
The conditions of your bet clearly state that the Beggars have to live and move freely in your City's streets. Besides, [QUEST_SENDER] and his cronies are real nature lovers! So don't bother wasting your money building Alms houses.
[THIRDPARTY_SENDER_PLAYER] doesn't want to move into an Alms house - he'd rather sleep under the stars.


# HQ03_Nix geht mehr + -1 - -1

Not like that!
When the Soul Catchers stop coming, something is wrong in your Settlement.
If the Beggars stop coming to your City, it is probably because your Population has stopped growing. If this happens you should ask yourself:[CR][CR]Are there enough Houses available for new Inhabitants? Is your Population at least "happy"? Are the people's Needs for Buildings and Goods satisfied?[CR] [CR]If you make sure your Population is doing well, you can be sure that [QUEST_SENDER] and his rabble won't be long in coming.
[THIRDPARTY_SENDER_PLAYER] says that it is no one's fault but your own if no more Beggars arrive for a while ...


# Mood-Meldungen -1 - -1

[THIRDPARTY_SENDER_PLAYER] bets all his lice that you won't win your bet.
[THIRDPARTY_SENDER_PLAYER] is surprised to see how seriously you take your bet.
[THIRDPARTY_SENDER_PLAYER] is excited to not that you have already admitted [QUEST_VALUE 1] Beggars into your City.
As the [QUEST_VALUE 1]th Beggar enters your City, [THIRDPARTY_SENDER_PLAYER] is finally convinced that you will win your bet.
Invisible Mood-Message Quest 1
Invisible Mood-Message Quest 2




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