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  <channel rdf:about="http://www40.atwiki.jp/annomod/">
    <title>ANNO 1404 MOD</title>
    <link>http://www40.atwiki.jp/annomod/</link>
    <description>ANNO 1404 MOD</description>

    <dc:language>ja</dc:language>
    <dc:date>2010-12-19T10:39:29+09:00</dc:date>

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  </channel>
    <item rdf:about="http://www40.atwiki.jp/annomod/pages/1.html">
    <title>トップページ</title>
    <link>http://www40.atwiki.jp/annomod/pages/1.html</link>
    <description>
      *ANNO 1404 日本語化&amp;color(red){（対応状況にご注意ください）}
このWIKIは ANNO 1404 の日本語化MODを作成するためのものです。
ご協力いただける方は、当WIKIを直接編集してください。なお、主に和訳をしていただくことになると思います。

V1.3の公開により、技術的にVeniceの日本語化が可能となりました。

無印V1.3用/Venice V2.1用日本語化パッチを公開中です。
よろしければどうぞ。


&amp;color(red){注意:このサイトにはキャンペーン、シナリオ等の文書が記載されています。まだキャンペーンをクリアしていない方はネタバレ注意です!}

&amp;sizex(10){&#039;&#039;皆様のご協力により、キャンペーン全章の和訳が完了しました。ありがとうございました!&#039;&#039;}
全体の整合性や細かい部分の修正はまだあるかと思いますが、とりあえずひと段落です。本当にご協力ありがとうございます。

&#039;&#039;翻訳ですが、一部ゲーム中の文脈や状況などによって管理人のほうで修正してパッチに組み込んでおります。&#039;&#039;
&#039;&#039;また大変恐縮なのですが、いただいたご意見を100%反映させることができるとは限りません。&#039;&#039;
&#039;&#039;何卒ご了承ください。&#039;&#039;

----
2010/12/19
Venice日本語化パッチを公開しました。
新しい建物に関するシステム周りを少し日本語化しています。

2010/12/07
Veniceのシナリオの英文を掲載しました。

2010/11/30
ANNO 1404本体にて V1.3が公開されました。
ある環境下でセーブ時にゲームが落ちる現象が完全に修正されたようです。

それに伴い、V1.3に対応した(つもりの)日本語化パッチをテスト公開しています。
作者の環境(ANNO1404パッケージ版)以外で動作するかは全く不明です。
動作した、しなかった報告は掲示板にお願いいたします。
なお、うまくいくとVeniceの一部(無印部分)も日本語化されます。

2010/08/29
サーバーの調子が悪いようで、日本語パッチがダウンロードできないようです。
とりあえず緊急措置で下記リンク先にアップしました。 

V0.82 (V1.2用最新) 
http://www1.axfc.net/uploader/Sc/so/148028.zip 
V0.50 (Demo用) 
http://www1.axfc.net/uploader/Sc/so/148030.zip 

2010/05/15
Steam版 Dawn of Discovery GoldEditionへ日本語化パッチが適用できない現象について新たな情報をいただきました。
日本語パッチダウンロードページに記載しています。

2010/03/27
Steam版 Dawn of Discovery GoldEditionへ日本語化パッチが適用できない現象について対応方法の情報をいただきました。
日本語パッチダウンロードページに記載しています。

2010/03/11
Steam版 Dawn of Discovery GoldEditionにて3/10頃パッチが当たり、無印には日本語化パッチV0.82が適用可能だという報告をいただきました。
Veniceは日本語化できませんのでご注意ください。

2010/03/10
日本語化は、Steam版のDawn of Discovery Gold及びDawn of Discovery™: Veniceには非対応です
SteamでのDawn of Discovery単体発売は終了してしまった模様です。

2010/02/22
V1.2用パッチとりあえず作成。
OSやパッケージ/Steamなどの環境情報を添えて、動作報告を掲示板にお願いします。
動作しないときは debug.logファイルの内容も添付してください。

2010/01/05
ご協力ありがとうございます。
日本語化パッチ V0.80を公開しました。
キャンペーン第8章を日本語化しています。その他こまごま日本語化しました。

2009/12/20
キャンペーン以外の、ゲーム中の文言(CPP,クエスト,ニュース)について現在の状態を掲載しました。
どんな状況で表示されるのかが分かり難いため、翻訳は結構難しそうです。
表示されない、台詞だけに使われている、全く使われていないものも多くあります。

一部、管理人のほうで翻訳済みですが、誤訳などありましたら書き換えてください。


----
非常に申し訳ないのですが、今後管理人によるANNO 1404本体バージョンアップへの対応は行わない可能性が高いことをご了承ください。
ゲームのMOD対策が厳しくなっていますし、また解析に非常に多くの労力がかかっているためです。


管理人

----

*やり方
1行が1単位となります。英文の下に和訳を記載してください。

例:
 Excellent!
 素晴らしい!

なお、[ ]で囲まれている部分は、ゲーム中の変数です。
ここは変更しないようにそのまま記載していただきますようお願いいたします。


----
**WIKIの操作について
-[[@wikiの基本操作&gt;http://atwiki.jp/guide/category2.html]]





----    </description>
    <dc:date>2010-12-19T10:39:29+09:00</dc:date>
  </item>
    <item rdf:about="http://www40.atwiki.jp/annomod/pages/14.html">
    <title>日本語化パッチ</title>
    <link>http://www40.atwiki.jp/annomod/pages/14.html</link>
    <description>
      *無印V1.3/Venice V2.1用

[[ANNO 1404 V1.3用 日本語化パッチ V0.90&gt;&gt;http://www40.atwiki.jp/annomod/pub/ANNO1404JPN_090.zip]]
[[ANNO 1404 Venice V2.1用 日本語化パッチ V0.10&gt;&gt;http://www40.atwiki.jp/annomod/pub/Anno1404VeniceJPN_010.zip]]

&amp;color(red){&amp;bold(){自己責任でお願いいたします。}}
&amp;color(red){&amp;bold(){このパッチを使用して生じたいかなる損害に対しても作者は責任を負いません。}}

**注意
 作者の環境(パッケージ版ANNO1404/Venice)以外で動作するかどうか全く不明です。
 動作した、しなかった報告は掲示板にお願いいたします。

GamersGate版に無印用V0.90を当てることができたとご報告をいただきました。
UbiShopのGoldEditionには無印用V0.90を当てられないとの報告をいただきました。Venice版を試してみてください。


**使い方
無印V1.3用
ゲームインストール先フォルダにある&amp;u(){maindataフォルダ}に解凍し、ANNO1404JPN_090.exe を実行してください。
V0.0からV0.90へのパッチ適用を実行する旨の英文ダイアログが出ますので、OKボタンを押すとパッチが適用されます。

Venice V2.1用
ゲームインストール先フォルダにある&amp;u(){addonフォルダ}に解凍し、ANNO1404VeniceJPN_010.exe を実行してください。
V0.0からV0.10へのパッチ適用を実行する旨の英文ダイアログが出ますので、OKボタンを押すとパッチが適用されます。


**元に戻す方法
無印V1.3用
1. maindataフォルダにある patch2.rdaを削除します
2. maindata\Backupフォルダにある patch2.rda.bak を maindataフォルダにコピーします。
3. コピーしてきた patch2.rda.bak を patch2.rda にリネームします。

Venice V2.1用
1. addonフォルダにある patch0.rdaを削除します
2. addon\Backupフォルダにある patch0.rda.bak を addonフォルダにコピーします。
3. コピーしてきた patch0.rda.bak を patch0.rda にリネームします。


----
*V1.2用

&amp;bold(){Download}
[[ANNO 1404 および Down of Discovery V1.2用 日本語化パッチ V0.82&gt;&gt;http://www40.atwiki.jp/annomod/pub/Anno4_Jpn_082.zip]]

&amp;color(red){&amp;bold(){自己責任でお願いいたします。}}
&amp;color(red){&amp;bold(){このパッチを使用して生じたいかなる損害に対しても作者は責任を負いません。}}

**注意
 日本語化パッチV0.81以前を適用している方は、まず以下の手順で元の状態に戻してください。
 1. maindata\patch0.rda ファイルを削除します。 
 2. maindata\Data6.rda ファイルの名前を maindata\patch0.rda に変更します。 
 注: 削除するpatch0.rda は 1.3MBぐらいのファイルです。間違わないようにしてください。

現在、下記製品に適用可能との報告をいただいております。

-輸入パッケージ ANNO 1404 無印
-Steam版 Dawn of Discovery 無印
-Steam版 Dawn of Discovery Gold Edition の無印部分 (3/10以降?)
&amp;color(red){* 拡張パックVeniceには適用することができませんので、ご注意ください。}

もし、Steam版 Gold Editionを購入した方でバージョンが1.2.2616.0なのに日本語化パッチを当てようとすると「Anno1404 V1.2を検出できません」と表示される場合は以下の方法を試してみてください。
(Astさん、ゲストさん情報提供ありがとうございました)

&amp;bold(){方法1}
1. Steamを使って普通にインストールする。 
2. Dawn of Discoveryの方だけに以下の操作をする。 
- プロパティ - ローカルファイル - ゲームキャッシュの整合性を確認 
- ※Dawn of Discovery:Veniceの方には上記の操作を行わないでください 
3. 日本語化パッチを当てる 

&amp;bold(){方法2}
1. Anno4_Jpn_082を実行、エラーがでる 
2. Anno4.exeをフォルダから外す。 
3. Anno4.exe.bakの「bak」を消す。 
4. パッチ適用、「適用」を押せない。エラー 
5. 2のexeをフォルダに移す。(③をまた「.bak」を付ける) 
6. パッチを適用する


**V1.2用使い方
解凍してインストール先フォルダ(Anno4.exeがあるフォルダ)に入れて、Anno4_Jpn_x.xx.exe を実行してください。
環境チェックの後、「パッチを当てる」ボタンを押すと、パッチが適用されます。

**元に戻す方法
1. Anno4.exe ファイルを削除します。
2. Anno4.exe.bak ファイルの名前を Anno4.exe に変更します。
3. maindata\patch2.rda ファイルを削除します。

注: 削除するpatch2.rda は 1.4MBぐらいのファイルです。間違わないようにしてください。


**エラーが起きてパッチを適用できないときは･･･
お手数ですが、同じフォルダに&quot;debug.log&quot;ファイルがあると思いますので、そちらの内容を沿えて[[掲示板&gt;&gt;http://bb2.atbb.jp/annomod/]]にてご報告ください。


----
*V1.1用

&amp;color(red){&amp;sizex(8){&#039;&#039;公式パッチV1.2では日本語化パッチV1.1は動作しません!!&#039;&#039;}}

&amp;bold(){Download}
[[ANNO 1404 および Down of Discovery V1.1用 日本語化パッチ V0.81&gt;&gt;http://www40.atwiki.jp/annomod/pub/Anno4_Jpn_0.81.zip]]

&amp;color(red){&amp;bold(){自己責任でお願いいたします。}}
&amp;color(red){&amp;bold(){このパッチを使用して生じたいかなる損害に対しても作者は責任を負いません。}}


**注意
GamersGate版では日本語化できないという情報があります。
今のところ日本語化が確認できているのは、輸入パッケージ版、日本語マニュアル付パッケージ版、Steam版です。

**V1.1用使い方
解凍してインストール先の ANNO 1404 フォルダ(Anno4.exeがあるフォルダ)に入れて、Anno4_Jpn_x.xx.exe を実行してください。
環境チェック(少し時間がかかることがあります)の後、「パッチを当てる」ボタンを押すと、パッチが適用されます。

**元に戻す方法
1. Anno4.exe ファイルを削除します。
2. Anno4.exe.bak ファイルの名前を Anno4.exe に変更します。
3. maindata\patch0.rda ファイルを削除します。
4. maindata\Data6.rda ファイルの名前を maindata\patch0.rda に変更します。

注: 削除するpatch0.rda は 1.3MBぐらいのファイルです。間違わないようにしてください。


----
*V1.0用 (Demoは下のDoawn of Discovery用を使って日本語化できます)

**ANNO 1404用
[[ANNO 1404 日本語化パッチ V0.50&gt;http://www40.atwiki.jp/annomod?cmd=upload&amp;act=open&amp;pageid=14&amp;file=ANNO1404_JPN_0.50.zip]]

**Dawn of Discovery(Steam,Demo等)用
[[Dawn of Discovery 日本語化パッチ V0.50&gt;http://www40.atwiki.jp/annomod?cmd=upload&amp;act=open&amp;pageid=14&amp;file=DOD_JPN_0.50.zip]]

&amp;color(red){&amp;bold(){自己責任でお願いいたします。}}
&amp;color(red){&amp;bold(){このパッチを使用して生じたいかなる損害に対しても作者は責任を負いません。}}

過去に公開された旧リリースについては、このページの一番下から取得可能です。
必要な方はそちらからどうぞ。

**V1.0用使い方
解凍してインストール先の maindata フォルダに入れてください。


----
**更新履歴

2010/12/19 Venice用日本語化MOD V0.10 を公開。
2010/11/30 V0.90 ANNO 1404本体 V1.3に対応したつもり。テスト公開です。
2010/02/22 V0.82 ANNO 1404本体 V1.2に仮対応。ANNO 1404, Dawn of Discovery(Steam)両方に対応したつもりです。
2010/01/05 V0.81 手違いでSteam側が正しく日本語化されていなかったのを修正
2010/01/05 V0.80 キャンペーン第8章を日本語化。その他こまごま日本語化。
2009/11/28 V0.70 キャンペーン第7章を日本語化。
2009/11/09 V0.60 キャンペーン第6章を日本語化。またパッチを改良。
2009/11/07 V0.52b メモリ周り見直し、デバッグ機能を強化
2009/11/03 V0.52 Dawn of Discovery(Steam)に対応(ベータ版)。
2009/10/24 V0.51 ANNO-1404 V1.1に対応(ベータ版)。
2009/09/19 V0.50 キャンペーン第5章を日本語化。その他こまごま日本語化。
2009/09/06 V0.40 キャンペーン第4章を日本語化。
2009/08/30 V0.31 いくつか修正、第三者関連、その他こまごま日本語化。
2009/08/29 V0.30 キャンペーン第3章を日本語化。
2009/08/11 V0.21 ゲーム中の台詞やアドバイスなどをこまごま日本語化。
2009/08/05 V0.20 キャンペーン第2章を日本語化。
2009/08/02 V0.15 Achievementsを日本語化。ありがとうございます。
2009/07/27 V0.12 いくつかおかしな部分をこまごま修正、戦闘周りを日本語化。
2009/07/26 V0.11 アイテム、功績、クエストなどを大体日本語化。
2009/07/24 V0.10 キャンペーン第1章を日本語化。オプションキーフォント修正。こまごま日本語化。
2009/07/22 V0.04 フォントを少し修正。セーブ名がデフォルト日本語になっていたのを
2009/07/20 V0.03 皆様のご協力のもと、キャンペーン1章の一部を日本語化。その他細かい部分を日本語化。
2009/07/19 V0.02 公開 メニューや建物の説明、主な名前などを日本語化。














----    </description>
    <dc:date>2010-12-19T10:29:07+09:00</dc:date>
  </item>
    <item rdf:about="http://www40.atwiki.jp/annomod/pages/78.html">
    <title>Venice - シナリオ(2)</title>
    <link>http://www40.atwiki.jp/annomod/pages/78.html</link>
    <description>
      # Szenario02 Final 41302000 - 41302999



# Sequence 41302000 - 41302019

Vendetta!
Giacomo Garibaldi is beside himself with rage.
Giacomo Garibaldi は、我を忘れるほどに激昂していた。
Curse the whim of nature which imbued Venetian women with such beauty and grace!
ベニスの女性の、美しく優雅でありたいという心と、
Curse Gavin Langton!
Gavin Langtonに!
Instead of focussing on the Trade negotiations with the Venetian Dignitaries ...
奴はベニスの高官たちとの商談よりも...
… he prefers to concentrate on furthering his amorous adventures.
… 艶やかな恋に溺れることにご執心だった。
Yet the fair maid whose reputation he has this time befouled ...
しかし、今回彼が目をつけた美しい女性は ...
... is none other than Giacomo Garibaldi&#039;s precious ward!
... 他ならぬ Giacomo Garibaldi の大事な愛娘だったのだ!
Now he thirsts for revenge!
彼は今まさに、復讐心にその身を焦がしている!
With diabolical satisfaction Giacomo feasts his eyes …
Giacomoは極悪非道な仕返しにより…
... on Sir Gavin Langton&#039;s sorrow and distress.
... Gavin Langton卿の嘆き苦しむ様を見て、楽しんでいた。
You have restored his young ward&#039;s honour.
あなたは彼のうら若き娘の名誉を、
Giacomo Garibaldi&#039;s honour!
そして Giacomo Garibaldi の名誉を取り戻した!
Rest assured that the Venetian Dignitary ...
ご安心を。ベニスの高官は ...
... will never forget your kind help ...
... あなたの尽力を忘れることはないだろう ...
... in this most delicate case.
... 非常にデリケートな問題であるがゆえに。

# Assets 41302020 - 41302049



# Storyquest 41302050 - 41302099

No morals, no morale
Sabotage [GUIDNAME 1649903]&#039;s City to lower his Inhabitant&#039;s morale to 0. [CR]Current morale: [FLOWCONTROL_VARIABLE_VALUE_NUMBER MORAL_VAR]%
[QUEST_SENDER]&#039;s anger over [GUIDNAME 1649903]&#039;s act is immeasurable, for he gave his word to protect his ward as his own heart! [CR] [CR]And now he finds himself in a quandary, as the negotiations with Sir Gavin are of paramount importance and must not be jeopardised. [CR ] [CR]Can you extract appropriate vengeance for the humiliation suffered? [QUEST_SENDER] is counting on you!
[THIRDPARTY_SENDER_PLAYER] asks you to take his vengeance on [GUIDNAME 1649903] for him by sabotaging his City until Inhabitant morale has reached the zero point.
A visibly satisified [THIRDPARTY_SENDER_PLAYER] remarks that thanks to you [GUIDNAME 1649903] was unable to escape his just punishment.


# Helperquest 41302100 - 41302149



# SQ01_FIRERAISER 41302150 - 41302199

Arson
Use the act of sabotage &quot;Arson&quot; at least once in [GUIDNAME 1649903]&#039;s capital city of [GUIDNAME 41404056].
[QUEST_SENDER]&#039;s plan is simple: First you are to infiltrate a Citizen&#039;s House in [GUIDNAME 41404056]. Then send an Arsonist out from that Safe House to set fire to one of the other Houses.[CR] [CR] However, before you can recruit a reliable Henchman you will first have to build a Base of Operations in your own city.
[THIRDPARTY_SENDER_PLAYER] asks you to start a fire in [GUIDNAME 1649903]&#039;s City of [GUIDNAME 41404056].
[THIRDPARTY_SENDER_PLAYER] notes gleefully that your act of sabotage in [GUIDNAME 1649903] &#039;s City was successful.


# SQ02_REVOLT 41302200 - 41302209

Revolt!
Use the act of sabotage &quot;Rebellion&quot; at least once in [GUIDNAME 1649903]&#039;s capital city of [GUIDNAME 41404056].
[QUEST_SENDER] feels that the time is ripe for a revolution! Have you Henchman infiltrate a Patrician&#039;s House in [GUIDNAME 41404056]. Then send him out to the nearest marketplace. Will the raging mob be able to slake [QUEST_SENDER]&#039;s thirst for revenge?
[THIRDPARTY_SENDER_PLAYER] now wants you to incite the Inhabitants of [GUIDNAME 1649903]&#039;s City of [GUIDNAME 41404056] to revolt.


# SQ03_POISON 41302250 - 41302299

Poisonous pursuits
Use the act of sabotage &quot;Poison&quot; at least once in [GUIDNAME 1649903]&#039;s capital city of [GUIDNAME 41404056].
[QUEST_SENDER] is far from finished with [GUIDNAME 1649903]! He desires to have the water in all the wells in [GUIDNAME 41404056] befouled, just as the purity of his innocent ward has been sullied. [CR] [CR] Have your Henchman infiltrate a Noble&#039;s House. That will serve him as a base from which he can work ...
Next [QUEST_SENDER] wants you to poison the wells in [GUIDNAME 41404056].


# SQ04_BELLYDANCER 41302300 - 41302349

Seven veils
Use the act of sabotage &quot;Belly Dancer&quot; at least once in [GUIDNAME 1649903]&#039;s City of [GUIDNAME 41404055].
[GUIDNAME 1649903]&#039;s southern Settlements are not to be spared from [QUEST_SENDER]&#039;s retaliation.[CR] [CR]Infiltrate the Nomads in [GUIDNAME 41404055]. Then send out a Belly Dancer to enchant the Population and get them to throw money at her otherwise used to pay Taxes.
In order to cause [GUIDNAME 1649903] even more harm, [THIRDPARTY_SENDER_PLAYER] asks you to lighten the coffers in [GUIDNAME 41404055] by a good few Gold coins using a Belly Dancer.


# SQ05_PROPHET 41302350 - 41302399

Tainted words
Use the act of sabotage &quot;False Prophet&quot; at least once in [GUIDNAME 1649903]&#039;s City of [GUIDNAME 41404055].
[QUEST_SENDER] never tires of thinking up new cruelties to visit upon [GUIDNAME 1649903]. This time his plan is that you infiltrate the Envoys in [GUIDNAME 41404055] and then send out a False Prophet to capture the Population&#039;s minds with his honeyed words ...
This time [THIRDPARTY_SENDER_PLAYER] wants you to send a False Prophet to [GUIDNAME 41404055] to sway [GUIDNAME 1649903]&#039;s Population.


# Other messages 41302400 - 41302499

Disappointed and insulted by your attacks, [THIRDPARTY_SENDER_PLAYER] freezes his diplomatic relations with you.
[THIRDPARTY_SENDER_PLAYER] threatens to declare war on you if you do not stop your acts of sabotage immediately.
Smiling diabolically, [THIRDPARTY_SENDER_PLAYER] advises you to vary your acts of sabotage actions on a regular basis, making them both harder to spot and more effective.
[THIRDPARTY_SENDER_PLAYER] expects you to conduct your acts of sabotage against [GUIDNAME 1649903] in a sophisticated manner - and to avoid provoking a war!



----    </description>
    <dc:date>2010-12-07T23:23:28+09:00</dc:date>
  </item>
    <item rdf:about="http://www40.atwiki.jp/annomod/pages/2.html">
    <title>メニュー</title>
    <link>http://www40.atwiki.jp/annomod/pages/2.html</link>
    <description>
      ----
-[[トップページ]]
----
**和訳
[[Venice - シナリオ(1)]]
[[Venice - シナリオ(2)]]
[[Venice - シナリオ(3)]]
[[Venice - シナリオ(4)]]
[[Venice - シナリオ(5)]]
[[Venice - シナリオ(6)]]
[[Venice - シナリオ(7)]]
[[Venice - シナリオ(8)]]
[[Venice - シナリオ(9)]]
[[Venice - シナリオ(10)]]
[[Venice - シナリオ(11)]]
[[Venice - シナリオ(12)]]
[[Venice - シナリオ(13)]]
[[Venice - シナリオ(14)]]
[[Venice - シナリオ(15)]]

旧無印和訳
-[[キャンペーンリスト]]

-[[用語辞典]]

**その他
-[[掲示板&gt;&gt;http://bb2.atbb.jp/annomod/]]
-[[日本語化パッチ(Download)&gt;日本語化パッチ]]

----

**リンク
-[[ANNO 1404 WORLD&gt;&gt;http://wiki.livedoor.jp/anno1404/]]
-[[@wikiご利用ガイド&gt;&gt;http://atwiki.jp/guide/]]

&amp;link_editmenu(text=ここを編集)


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#recent(10)

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    <dc:date>2010-12-07T23:16:28+09:00</dc:date>
  </item>
    <item rdf:about="http://www40.atwiki.jp/annomod/pages/92.html">
    <title>キャンペーンリスト</title>
    <link>http://www40.atwiki.jp/annomod/pages/92.html</link>
    <description>
      キャンペーン和訳リスト

-[[キャンペーン1章&gt;キャンペーン]]
-[[キャンペーン1章(2)]]
-[[キャンペーン2章]]
-[[キャンペーン2章(2)]]
-[[キャンペーン3章]]
-[[キャンペーン3章(2)]]
-[[キャンペーン4章]]
-[[キャンペーン4章(2)]]
-[[キャンペーン4章(3)]]
-[[キャンペーン5章]]
-[[キャンペーン5章(2)]]
-[[キャンペーン5章(3)]]
-[[キャンペーン6章]]
-[[キャンペーン6章(2)]]
-[[キャンペーン7章]]
-[[キャンペーン7章(2)]]
-[[キャンペーン7章(3)]]
-[[キャンペーン7章(4)]]
-[[キャンペーン8章]]
-[[キャンペーン8章(2)]]
-[[キャンペーン8章(3)]]
-[[キャンペーン8章(4)]]

-[[Achievements　見出し]]
-[[Achievements説明(1)]]
-[[Achievements説明(1-2)]]
-[[Achievements説明(2)]]
-[[Achievements説明(2-2)]]
-[[Achievements説明(2-3)]]
-[[Achievements達成(ゲーム内)]]

-[[CPP]]
-[[クエスト]]
-[[ニュース]]



----    </description>
    <dc:date>2010-12-07T23:13:09+09:00</dc:date>
  </item>
    <item rdf:about="http://www40.atwiki.jp/annomod/pages/91.html">
    <title>Venice - シナリオ(15)</title>
    <link>http://www40.atwiki.jp/annomod/pages/91.html</link>
    <description>
      # Szenario21 Final 41300000 - 41300999



# Sequence -1 - -1

Close to the wind
The infamous Hassan ben Sahid …
… arranges daring ship races through treacherous waters …
… purely for the adventure. 
Anyone with a fast ship who is brave enough …
… can participate. 
Prove your skill!
Will you be the one to emerge victorious?
You&#039;ve won the race and proven …
… that you are second to none at shiphandling! 
This has brought you fame and honour amongst the Corsairs.
Years from now they will still tell the story …
… of how you beat Hassan ben Sahid in a race.


# Assets -1 - -1

Scenario21_Balancing
Orca
Special Corsair
Filthy Beggar
Marlin
Aquarius
Corsair&#039;s Racing Codex
The races starts at the Corsair lair as soon as all the contestants have arrived. Bring a Ship![CR]The race runs through several checkpoints.[CR]Bring a piece of proof to the current checkpoint.[CR] Whoever completes the course first, wins.[CR] Contestants are allowed to:[CR]- use whatever they want to tune their Ships[CR]- enter more than one Ship in the race[CR]- use all the dirty tricks at their command.[CR] [CR]All Corsairs (real and otherwise) MUST stick to the Codex![CR]Violations will be penalised by the loss of a nose or 1-3 fingers.
3 - 2 - 1 - GO!
Lap time:
Race 1
Race 2
Race 3
Race 4


# Story Quest -1 - -1

The Challenge
Participate in [QUEST_SENDER]s ship races and win 4 times.
The Corsairs are infamous for their fast and dangerous ship races. But [QUEST_SENDER] is tired of winning every time.[CR] [CR]He has therefore invited you to participate in the ship races, even though he does not believe you stand any real chance at all.[CR] [CR]Prove to [QUEST_SENDER] that there&#039;s not a captain alive who can keep up with you!
[THIRDPARTY_SENDER_PLAYER] challenges you to take part in the ship race - that is, if you have the guts to try.
Impressed, [THIRDPARTY_SENDER_PLAYER] awards you the title &quot;Honorary Corsair&quot; - on probation.


# MQ01_Startquest -1 - -1

Corsair-style
Contact [QUEST_SENDER]&#039;s ship to learn more about the race.
Even Corsairs have their rules. This especially goes for [QUEST_SENDER]&#039;s races! [CR] [CR]The Corsair captain is waiting on his ship in front of your Warehouse. If you have the guts for the race, you should seek him out.
[THIRDPARTY_SENDER_PLAYER] wants to explain the rules of the race to you on his ship - even though he doesn&#039;t believe you could ever win ...
[THIRDPARTY_SENDER_PLAYER] explains that you can start a race at any time at the Corsair lair and gives you: [CR] [QUEST_REWARD]


# SQ01_Race01 -1 - -1

Race01 start
Checkpoint 1
Checkpoint 2
Checkpoint 3
Checkpoint 4
For landlubbers and beginners
Deliver all [QUEST_VALUE 1] items of proof to the different checkpoints.
Since [QUEST_SENDER] considers you a miserable landlubber, he wants to take it easy on you in the 1st race. Above all, you will need a fast ship to win. Defend your honor!
Impatient, [THIRDPARTY_SENDER_PLAYER] wants to know if the first race can begin.
[THIRDPARTY_SENDER_PLAYER] is willing to bet that you&#039;ll never be able to deliver the following to [QUEST_CITY] in time: [CR][QUEST_GETWARES]
[THIRDPARTY_SENDER_PLAYER] declares [QUEST_CITY] to be the next checkpoint, where you have to deliver the following: [CR][QUEST_GETWARES]
[THIRDPARTY_SENDER_PLAYER] spontaneously decides that [QUEST_CITY] is to be the next checkpoint, where you have to deliver the following: [CR][QUEST_GETWARES]
[THIRDPARTY_SENDER_PLAYER] selects the harbour at [QUEST_CITY] as the final checkpoint, where you are to deliver: [CR][QUEST_GETWARES]
[THIRDPARTY_SENDER_PLAYER] gleefully remarks that you lost the race, and encourages you to try again once you have improved your Ship.
A smiling [THIRDPARTY_SENDER_PLAYER] congratulates you on your victory, but boldy declares that you&#039;ll NEVER be able to win another race.
LÖSCHEN ??? [THIRDPARTY_SENDER_PLAYER] wird Sie zum Sieger dieser Runde küren, wenn Sie ihm Folgendes aushändigen:[CR][QUEST_GETWARES]
LÖSCHEN Um diese Etappe des Rennens abzuschließen, fordert [THIRDPARTY_SENDER_PLAYER]:[CR][QUEST_GETWARES]
LÖSCHEN Erstaunt, dass Sie es bis hierher geschafft haben, verlangt [THIRDPARTY_SENDER_PLAYER]:[CR][QUEST_GETWARES]


# SQ02_Race02 -1 - -1

Race 02 start
For would-be-Corsairs
Checkpoint 1
Checkpoint 2
Checkpoint 3
Checkpoint 4
Checkpoint 5
[QUEST_SENDER] isn&#039;t going to take it as easy on you in the 2nd race. Furthermore, speed alone will not be enough to let you win ... Prove to [QUEST_SENDER] that you are not a one-shot wonder!
Now that you are finally here, [THIRDPARTY_SENDER_PLAYER] assumes that you are ready for the [FLOWCONTROL_VARIABLE_VALUE_NUMBER Rennrunde]. lap.
LÖSCHEN; WIRD NICHT VERWENDET Beifällig bemerkt [THIRDPARTY_SENDER_PLAYER] Ihren Sieg, ist jedoch überzeugt, dass Sie das nächste Rennen verlieren. 


# SQ03_Race03 -1 - -1

Race 03 start
For seasoned sailors
Checkpoint 1
Checkpoint 2
Checkpoint 3
Checkpoint 4
Checkpoint 5
Checkpoint 6
You have made it through to [QUEST_SENDER]&#039; s third race! But your previous victory has sparked your competitors&#039; ambitions. Prepare to defend yourself against them in order to reach the finishing line with as little damage as possible.
A gracious [THIRDPARTY_SENDER_PLAYER] honours your victory, although he does not believe that you can win the last race.


# SQ04_Race04 -1 - -1

Race 04 start
Real Corsairs only
Checkpoint 1
[QUEST_SENDER] is impressed by your previous victories - finally some real competition for him. That&#039;s why the final race will be between the two of you alone. Prepare your ship and sail her to glory and honour! 
Highly impressed by your achivements, [THIRDPARTY_SENDER_PLAYER] challenges you to a final exclusive race and asks if you are ready to start.
[THIRDPARTY_SENDER_PLAYER] huffily declares you the winner of the final race.


# SQ05_Storm -1 - -1

(No) Witchcraft
[QUEST_SENDER] and her sisters know a spell that&#039;s so powerful, it can even control the powers of nature. They could even calm the storm raging over the sea, damaging any and all ships in its path. [CR] [CR] It&#039;s up to you to decide how difficult you want the race to be..
[THIRDPARTY_SENDER_PLAYER] could be calm the raging storm if you were to deliver the following to them: [CR][QUEST_GETWARES]
[THIRDPARTY_SENDER_PLAYER] and her sisters begin to mumble strange formulae as the ingredients land one by one in their cauldron.


# Mood Text -1 - -1

[THIRDPARTY_SENDER_PLAYER] brashly claims that you will never win all 4 races.
[THIRDPARTY_SENDER_PLAYER] reminds you to come by the Corsair nest when you want to start a race.



----    </description>
    <dc:date>2010-12-07T23:11:11+09:00</dc:date>
  </item>
    <item rdf:about="http://www40.atwiki.jp/annomod/pages/90.html">
    <title>Venice - シナリオ(14)</title>
    <link>http://www40.atwiki.jp/annomod/pages/90.html</link>
    <description>
      # Szenario20 Final 41320000 - 41320999



# Sequence 41320000 - 41320019

Istar&#039;s Labyrinth
Legends from an ancient scroll tell the story of a mighty djinn named Istar.
This djinn hid incredible riches...
...within a magic labyrinth on the bottom of the sea.
Every 300 years, this labyrinth emerges from the depths for but a short period of time.
A temptation for brave adventurers...
...to try their luck at finding the djinn&#039;s treasures.
To this day, not one of them has ever returned...
The legend of the Djinn and its fabled treasure - it&#039;s all true!
You have found Istar&#039;s labyrinth...
...and with it immeasurable riches!
Your ship loaded to the gunwales, you proudly return to your hometown...
... to become a legend yourself.


# Assets 41320020 - 41320049

Time left:
Skull Island
Decaying Shipwreck
Repair Crane
Ancient weathered Statue
Mystical Hourglass of the Djinn
Socket the Hourglass on your Ship and then use it to gain a one-time bonus of XX seconds of additional  time.
Tormented Ghost of a long forgotten Adventurer
Bonus tine granted


# Storyquest 41320050 - 41320099

The Djinn&#039;s Treasures
Find all of the treasures hidden in the Labyrinth.
The long journey to the remote region said to be home to the fabled treasure of Istar behind you, you can hardly believe your eyes: The legend is true! [CR] [CR]Before you lies the entrance to the Labyrinth, and the lure of hidden riches untold.[CR] [CR]Accept the challenge that has claimed so many heroes before you! Enter Istar&#039;s Labyrinth and return with riches beyond measure!


# MQ01_Build Warehouse 41320150 - 41320199

Warehouse of Treasures
Build a Warehouse in which you can store your treasures.
As you approach the island you notice a narrow strip of beach - just large enough for a Warehouse. [CR]It wouldn&#039;t hurt to have a place to store all your new-found riches.


# MQ02_Collect Treasure 41320200 - 41320249

[FLOWCONTROL_VARIABLE_VALUE_NUMBER TreasureCollected] /16 treasures found.
Collect Treasure (invisible)


# SQ01_Ghostship 41320100 - 41320149

An ancient Shipwreck
As you approach the ship you realize that it must be centuries old. However, it is in surprisingly good condition. [CR]With the right Goods you should be able to make it seaworthy once more.
Do you want to repair this Ship?
You choose not to repair the ship.


# SQ02_Statue 41320250 - 41320299

The Ancient&#039;s request I
Deliver the following Goods to the ancient Statue: [CR][QUEST_GETWARES]
You discover an ancient, weathered Statue. Its right hand stretches out before it, palm up.[CR]It&#039;s almost as if the Statue wants something from you…
Do you want to take the chance and place the Goods you brought with you in the Statue&#039;s right hand?
You decide to leave the Goods aboard your Ship.


# SQ03_LooseQuest Ships Destroyed 41320300 - 41320349

All your ships were destroyed! Clinging to a plank you drift deeper into the Labyrinth, knowing that soon it will once again sink beneath the waves…


# SQ04_LooseQuest Time Up 41320350 - 41320399

WiP: LooseQuest Time Up
Suddenly the sea begins to ripple, and an ominous rumble send shivvers up your spine. With a groan and a roar the Labyrinth slowly but inexorably begins to sink back into the sea. And the last thing you feel is the undertow as the Labyrinth takes you with it...


# SQ02_Statue 41320400 - 41320449

The Ancient&#039;s request II
Deliver the following Goods to the Statue: [CR][QUEST_GETWARES]
The Statue trembles as if were waking to life. Slowly the left hand grinds its way upwards, the palm again facing up.[CR]Another request from the Ancestors?
Do you want to take the chance and place the Goods you brought with you in the Statue&#039;s left hand?


# Medals 41320450 - 41320499

8 treasures collected
12 treasures collected
16 treasures collected



----    </description>
    <dc:date>2010-12-07T23:10:43+09:00</dc:date>
  </item>
    <item rdf:about="http://www40.atwiki.jp/annomod/pages/89.html">
    <title>Venice - シナリオ(13)</title>
    <link>http://www40.atwiki.jp/annomod/pages/89.html</link>
    <description>
      # Szenario16 Final 41316000 - 41316999



# Sequence -1 - -1

Incognito
Giacomo Garibaldi is in the process ...
... of preparing a covert meeting of some very eminent persons.
He wants to avoid attracting any attention at all costs!
The meeting is not to take place in the Venetian harbor ...
... but rather on your island instead!
You have signed a contract with Garibaldi promising your help.
Quickly prepare your City for the arrival of your mysterious guests.
Who could have suspected...
... that the mysterious guests ...
... are none other than the Emperor and the Sultan themselves!
Now Garibaldi&#039;s secrecy …
... begins to make sense.
And as he disappears into your Palace with the two rulers for negotiations ...
... you receive a most appreciative smile from the Venetian dignitary. 


# Assets -1 - -1

Balancing
Venetian administrator
Spice route
Time until inspection:
Achievement TimeLeft


# Storyquest -1 - -1

A secret mission
Meet all of the demands set out in your contract with [QUEST_SENDER] to complete preparations for the secret meeting.
[QUEST_SENDER] is being particularly secretive this time. He has entrusted only the most necessary information to you. In addition, he has had you sign a contract hundreds of pages long regulating all of the measures necessary for planning the secret meeting, and laying out the fines for any breaches. [CR] [CR] You will now have your hands full meeting all of the requirements for the 4 inspections. Time is of the essence - the guests are already on their way!
[THIRDPARTY_SENDER_PLAYER] and his administrator await you on their ship so that they may start inspecting your Settlement for the upcoming secret meeting.
In recognition of your efforts [THIRDPARTY_SENDER_PLAYER] informs you that the expected guests are none other than His Majesty the Emperor and His Eminence the Sultan.
[THIRDPARTY_SENDER_PLAYER] advises you to complete your preparations on time, for otherwise he will be forced to detach his personal bodyguard to safeguard the guests and charge you for the expense.


# HSQ_Bestechung -1 - -1

A contract is a contract!
Outraged by your breach of contract, [THIRDPARTY_SENDER_PLAYER] demands a fine of [FLOWCONTROL_VARIABLE_VALUE_NUMBER InspectionFailurePenalty] Gold coins and gives you some time to raise the amount.
[THIRDPARTY_SENDER_PLAYER] prompts you to pay the fine of [FLOWCONTROL_VARIABLE_VALUE_NUMBER InspectionFailurePenalty] Gold coins if you wish to avoid going to Debtor&#039;s prison.
Now that you have paid your fine, [THIRDPARTY_SENDER_PLAYER]&#039;s ill humour slowly begins to improve.
A furious [THIRDPARTY_SENDER_PLAYER] notes that you are not able to fulfill the contract and calls in his bodyguard.
Organize [FLOWCONTROL_VARIABLE_VALUE_NUMBER InspectionFailurePenalty] Gold coins to pay [QUEST_SENDER] the fine for the breach of contract.
[THIRDPARTY_SENDER_PLAYER] reminds you explicitly that he will have you thrown into Debtors&#039; prison should you not pay the fine in time.


# MQ01_Inspection I -1 - -1

Contract, Part I - Security
Preparations for the inspection have begun! But there is still much to do before [QUEST_SENDER]&#039;s secret meeting can take place.[CR]You must pass a total of 4 inspections. Always ensure that the Venetian administrator has everything he intends to inspect within his field of view. [CR] [CR] In the event that you fail to pass an inspection and are therfore unable to fulfill your contract, [QUEST_SENDER] reserves the right to demand a fine from you ...
[THIRDPARTY_SENDER_PLAYER] informs you just what his administrator wishes to examine during the first inspection.
[THIRDPARTY_SENDER_PLAYER] states that he is pleased with your efforts and grants you a time bonus of [FLOWCONTROL_VARIABLE_VALUE_NUMBER Inspection_2_TimeBonus] additional minutes for the next inspection.


# MQ01_1  -1 - -1

Build city wall
 • Connect the two Watchtowers with a Wall.[CR]


# MQ01_2  -1 - -1

Build gate
 • Build [QUEST_VALUE 1] Gatehouses in the Wall.[CR]


# MQ01_3  -1 - -1

Build towers
 • Build [QUEST_VALUE 1] additional Watchtowers along the Wall. [FLOWCONTROL_VARIABLE_VALUE_NUMBER Watchtower_Display]/[QUEST_VALUE 1] Watchtowers built.


# MQ01_4  -1 - -1

Build large statues
 • Build [QUEST_VALUE 1] large Statues near the coast. [FLOWCONTROL_VARIABLE_VALUE_NUMBER LargeStatues_Count]/[QUEST_VALUE 1] Statues built.


# MQ02_Inspection II -1 - -1

Contract, Part II - The Occident
[THIRDPARTY_SENDER_PLAYER] informs you just what his administrator wishes to examine during the next inspection.
[THIRDPARTY_SENDER_PLAYER] states that he is pleased with your efforts and grants you a time bonus of [FLOWCONTROL_VARIABLE_VALUE_NUMBER Inspection_3_TimeBonus] additional minutes for the next inspection.


# MQ02_1  -1 - -1

Build Church
 • Build [QUEST_VALUE 1] Church.[CR]


# MQ02_3  -1 - -1

Build Bailiwick
 • Build [QUEST_VALUE 1] Bailiwick.[CR]


# MQ02_4  -1 - -1

No Beggars in the Streets
• Make sure that there are no beggars hanging around on the streets until after the inspection. [CR]


# MQ03_Inspection III -1 - -1

Contract, Part III - The Orient
[THIRDPARTY_SENDER_PLAYER] states that he is pleased with your efforts and grants you a time bonus of [FLOWCONTROL_VARIABLE_VALUE_NUMBER Inspection_4_TimeBonus] additional minutes for the last inspection.


# MQ02_2  -1 - -1

Build Nomad Huts
 • Build [QUEST_VALUE 1] Nomad huts and keep them in impeccable shape until the inspection is over. [FLOWCONTROL_VARIABLE_VALUE_NUMBER NomadHuts_Count]/[QUEST_VALUE 1] Nomad huts built.


# MQ03_3  -1 - -1

Build Mosque
 • Build [QUEST_VALUE 1] Mosque.[CR]


# MQ03_4 -1 - -1

Ornamental Palmtrees
 • Plant [QUEST_VALUE 1] Palm trees.[CR][FLOWCONTROL_VARIABLE_VALUE_NUMBER DecoPalm_Count]/[QUEST_VALUE 1] Palm trees planted[CR][CR]


# MQ04_Inspection IV -1 - -1

Contract, Part IV - Rooms
[THIRDPARTY_SENDER_PLAYER] graciously announces that your Palace has been found suitable as a meeting place for the two dignitaries.


# MQ04_1  -1 - -1

Manorial Palace Mainbuilding
 • Build [QUEST_VALUE 1] [GUIDNAME 40001002].[CR]


# MQ04_2  -1 - -1

Manorial Palace Corner
 • Build [QUEST_VALUE 1] [GUIDNAME 40001015].[CR][FLOWCONTROL_VARIABLE_VALUE_NUMBER DogePalaceL_Count]/[QUEST_VALUE 1] Buildings completed[CR]


# MQ04_3  -1 - -1

Manorial Palace Straight
 • Build [QUEST_VALUE 1] [GUIDNAME 40001014]. [FLOWCONTROL_VARIABLE_VALUE_NUMBER DogePalaceI_Count]/[QUEST_VALUE 1] Buildings completed[CR]


# MQ04_4 -1 - -1

Manorial Palace Gate
 •  Build [QUEST_VALUE 1] [GUIDNAME 40001017 ].[CR]


# MQ04_5 -1 - -1

Reach Town Status
 •  Attain &quot;City&quot; status (1190 Patricians)


# MQ00_01 Start the first Inspection -1 - -1

Briefing
Visit [QUEST_SENDER]&#039;s Ship in your Harbour to begin preparations for the secret meeting.
[THIRDPARTY_SENDER_PLAYER] somewhat nervously asks if you are ready for the briefing on the first inspection.
Unwilling to wait any longer, [THIRDPARTY_SENDER_PLAYER] announces that he will now start the briefing on the first inspection.


# LoseCondition -1 - -1

The secret meeting between the two high-ranking guests set to take place in your City has failed because of you! [GUIDNAME 41400006] is terribly disappointed at your failure and has his guards take you away. Not only have you tarnished his reputation, but above all your own ...
Verlustbedingung


# Mood Text -1 - -1

[THIRDPARTY_SENDER_PLAYER] congratulates you on this partial success and hopes that your further preparations for the secret meeting go as well.
In a confidential tone [THIRDPARTY_SENDER_PLAYER] informs you that his administrator is moving on to the next point in the inspection.
[THIRDPARTY_SENDER_PLAYER] confidentially informs you that [GUIDNAME 41400052] will place even higher demands on you and your city, and recommends that you prepare yourself accordingly.
With a significant glance [THIRDPARTY_SENDER_PLAYER] advises you to expand your City even further in order to be prepared for even bigger challenges.



----    </description>
    <dc:date>2010-12-07T23:10:20+09:00</dc:date>
  </item>
    <item rdf:about="http://www40.atwiki.jp/annomod/pages/88.html">
    <title>Venice - シナリオ(12)</title>
    <link>http://www40.atwiki.jp/annomod/pages/88.html</link>
    <description>
      # Szenario15 Final 41315000 - 41315999



# Sequence -1 - -1

The di Mercante Case
Giovanni di Mercante has lost all hope.
His once-proud empire is on the brink of ruin.
A Trade pact with Giacomo Garibaldi seems to be his only hope.
In his despair, Giovanni has turned to you for help.
With your support, he hopes to restore the house of di Mercante ...
... to its former glory.
Giovanni is overjoyed!
He finally holds the contract he has so desperately desired in his own two hands.
Finally, the house of di Mercante&#039;s reputation ...
… has regained it&#039;s former glory.
Giacomo Garibaldi, on the other hand, seems to be in a hurry…
… as he disappears with some strange looking documents ...
... into his scriptorium.


# Assets -1 - -1

Trade treaty
Comandante Nevio
A mysterious stranger
A fishy letter
Honoured Councillors, [CR][CR]it is said that competition is good for business. Sometimes, however, it is an obstacle - as is the case with di Mercante. In his efforts to lead the family business back to the top, he has now become a partner to the Venetian trading empire.[CR] [CR]Do you really want to share your profits with that upstart? I say: No! In doing so we would but nurture the serpent at our breast! The House di Mercante cannot be allowed to return to its former power! I am certain there are ... ways and means of ensuring this does not come to pass.[CR] [CR]Sincerely,[CR] [CR]G.
Confidential assignment
Do as you see fit. Sink all his trading ships...[CR] [CR] G.
A suspicious clue
Gather your fleet as discussed. Attack as soon as all are in position[CR][CR]G.
A mysterious message
Carry out your assignment as discussed: get di Mercantes&#039; Inhabitants to turn against him! [CR][CR]G.
The dubious dispatch
Comandante,[CR]this is the route the Trade ships will take. I trust you to make certain that they do not reach their goal. [CR] [CR] G.
Reward_Pool_ForbiddenBooks_intern
Trade treaty between Signore [GUIDNAME 1645026] and the Venetian trading empire[CR] [CR]The Council of the Ten hereby authorises the abovementioned person to sell goods within the territory of the Venetian Empire.[CR]In return for this privilege a Trade duty of 150 gold coins per ton will be charged.[CR] [CR]For the Council [CR]Giacomo Garibaldi


# Storyquest -1 - -1

Return to former glory
Help [QUEST_SENDER] concluse a Trade treaty with [GUIDNAME 41400006].
It is as if he were jinxed: Ever since that one bad investment everything [QUEST_SENDER] touches goes wrong. Now he faces ruin, and only a lucrative Trade treaty with the Venetian Empire can turn the tide. But first the discerning [GUIDNAME 41400006] must be convinced of his worth. [CR] [CR] [QUEST_SENDER] is counting on your neighbourliness ...
[THIRDPARTY_SENDER_PLAYER] resolutely declares that all of [GUIDNAME 41400006] demands must be met so that he can conclude the desired Trade treaty.
A done deal
Deliver the Trade treaty to [QUEST_SENDER] at his Warehouse.
[THIRDPARTY_SENDER_PLAYER] impatiently urges you to give him the Trade treaty.


# MQ01_Erste Hilfe -1 - -1

Arson?
Provide [QUEST_SENDER] with the following to help save [QUEST_EXECUTIONCITY]: [QUEST_GETWARES]
Fire rages in [QUEST_EXECUTIONCITY]! Was it really coincidence, or is there more to this than meets the eye? Whatever the case may be, if you do not act quickly, [QUEST_SENDER]&#039;s city will soon be nothing more than rubble and ashes!
A huge fire has unexpectedly broken out in [THIRDPARTY_SENDER_PLAYER]&#039;s city and he is asking for your immediate help.
Relieved, [THIRDPARTY_SENDER_PLAYER] hopes that this was the last mysterious occurence to visit his city.


# MQ02_Pay debt -1 - -1

Old debts
Solve quests from the list to pay off [GUIDNAME 1645026]&#039;s debts.[CR]To be paid: [FLOWCONTROL_VARIABLE_VALUE_NUMBER offenerbetrag]/50,000 Gold coins
[QUEST_SENDER]&#039;s list contains contracts he could not previously attend to. The catch: His customers have already paid for the Goods ordered. If delivery takes too long, things could get very unpleasant ...
[THIRDPARTY_SENDER_PLAYER] thanks you for your help and wishes to take care of the remaining deliveries himself.
[QUEST_SENDER] asks you to take over some overdue deliveries for him while he rebuilds his city.


# MQ02_Pay debt: Delivery quests 7 - 7

To be done - quickly!
Linen garments for [GUIDNAME 1645030]
Tools for [GUIDNAME 41400006]
Beer for [GUIDNAME 1645000]
Bread for the [GUIDNAME 203565]
Weapons for [GUIDNAME 1645028]
Forbidden books for [GUIDNAME 1645030]
• [QUEST_SENDER] for the 10,000 Gold coins paid: [QUEST_GETWARES]
• [QUEST_SENDER] for the 15,000 Gold coins paid: [QUEST_GETWARES]
• [QUEST_SENDER] for the 25,000 Gold coins paid: [QUEST_GETWARES]
Deliver to ...
[QUEST_SENDER]&#039;s list shows exactly how much each customer has paid in advance for the Goods they ordered. [CR] Your task is to deliver Goods to the value of 50,000 Gold coins. Which deliveries you choose to take care of is of no interest to [QUEST_SENDER].
[QUEST_SENDER] gives you a list of Trading partners waiting for deliveries.


# MQ03_Rebuild city 5 - 5

Impress [GUIDNAME 41400006]
In order to impress [GUIDNAME 41400006], [QUEST_SENDER] asks you to deliver the following to help him rebuild his city: [QUEST_GETWARES]
[QUEST_SENDER] wishes to further expand his city in order to show [GUIDNAME 41400006] that he is a worthy Trading partner, for which he needs: [QUEST_GETWARES]
[THIRDPARTY_SENDER_PLAYER] thanks you and hopes that the development of his city has given him a better chance of receiving the [GUIDNAME 41315585].
Amongst the Venetians, only those who lavishly display their power are taken truly seriously. [QUEST_EXECUTIONCITY] must therefore be beautified appropriately in order to impress [GUIDNAME 41400006]. [QUEST_SENDER] is convinced that this will get him the coveted [GUIDNAME 41315585].
Harbour and Fleet
Befitting one&#039;s status
The first rays of hope
For God and Trade treaty


# MQ04_Get Contract -1 - -1

Irresistible arguments
Visit [QUEST_SENDER] to receive: [QUEST_REWARD]
Albeit reluctantly, [QUEST_SENDER] is still willing to issue you a [GUIDNAME 41315585] for [GUIDNAME 1645026]. However you will have to travel to his Warehouse and pick up the document there.
[QUEST_SENDER] reluctantly agrees to draw up a [GUIDNAME 41315585] for [GUIDNAME 1645026].
[QUEST_SENDER] irritably asks if you wish to pick up the [GUIDNAME 41315585].
Trembling with excitement, [QUEST_SENDER] asks you to bring the Trade treaty to him in [QUEST_CITY] as quickly as possible.


# SQ01_Spy 9 - 9

Under suspicion
Capture the suspicious-looking character in [QUEST_SENDER]&#039;s Settlement before he can do any damage.
Something&#039;s going on in [QUEST_EXECUTIONCITY]! One twist of fate after another rattles the city. Or is it all part of a conspiracy against [QUEST_SENDER]? Signs are beginning to point that way. Who could be behind all this mayhem?
[QUEST_SENDER] asks you to find a suspicious person seen prowling through his town.
Pick the suspicious document up from [QUEST_SENDER].
[QUEST_SENDER] asks you to pick up the following document in [QUEST_EXECUTIONCITY] - a document he found on the suspect: [QUEST_REWARD]
[QUEST_SENDER] hopes that you might be able find out who could be behind such a shifty assignment.
Suspicious evidence
[QUEST_SENDER] asks if you would like to collect the document now.


# SQ02_Escort 20 - 20

Attack
An outraged [QUEST_SENDER] asks you to neutralize whoever has been attacking his Trade ships lately.
Although his ships are once again safe, [QUEST_SENDER] is worried when he sees what you have found.
Sink the unknown attacker&#039;s Ship and collect any clues you might find regarding the reason for the attacks.


# SQ03_Blockade -1 - -1

Trapped
When the Harbour at [QUEST_EXECUTIONCITY] is suddenly besieged by hostile Warships, [QUEST_SENDER] anxiously calls for help.
A most distraught [QUEST_SENDER] hands you a document he found in the rubble in front of his Warehouse.


# SQ04_Robinson 32 - 32

Groundless
Ashamed at having run his ship aground, [QUEST_SENDER] asks you to deliver: [QUEST_GETWARES]
To appease his guilty conscience, [QUEST_SENDER] ruefully gives you [QUEST_REWARD].
There is something strange about [QUEST_SENDER]. The experienced captain looks depressed, as if something was plaguing his conscience. Perhaps he is only afraid to confess the whole story to the ship&#039;s owner, [GUIDNAME 41400006] ...


# SQ05_Treibut -1 - -1

Unknown cargo
Recover the strange piece of Flotsam.
[QUEST_SENDER] recalls a piece of Flotsam he saw floating in the sea and wonders what it might contain.
[THIRDPARTY_SENDER_PLAYER] asks you with an imploring look if you can keep a secret.


# Mood-Meldungen -1 - -1

[THIRDPARTY_SENDER_PLAYER] muses on just how he can lead his empire back to its former glory.
An amused [THIRDPARTY_SENDER_PLAYER] watches [GUIDNAME 1645026] work like mad in hopes of concluding the Trade treaty.




----    </description>
    <dc:date>2010-12-07T23:09:52+09:00</dc:date>
  </item>
    <item rdf:about="http://www40.atwiki.jp/annomod/pages/87.html">
    <title>Venice - シナリオ(11)</title>
    <link>http://www40.atwiki.jp/annomod/pages/87.html</link>
    <description>
      # Szenario14 Final 41314000 - 41314999



# Sequence 41314000 - 41314019

Ray of hope
An urgent message from Willem van der Marks …
… has brought you here.
For in his search for his missing daughter …
… the old man has discovered a most promising clue.
Your arrival has rekindled his hopes …
… of finally being able to hold his child close again.
Willem van der Mark can hardly believe it!
He&#039;s never been so close to finding his daughter.
With renewed vigor he sets out - …
… full of hope and optimism.
At the same time, on a tiny island somewhere in the middle of the ocean, …
… a young woman anxiously awaits rescue…


# Assets 41314020 - 41314049

You useless clod! You were supposed to save the woman from that ship, not this crazy old man! I&#039;m going to deduct the ransom I could have demanded from your pay. [CR]Lock the old geezer in the tower. And you&#039;d better pray that he turns out to be useful.[CR] [CR]Forcas
Hassan,[CR]as you wished I dropped that recalcitrant little fury on an island. Three times she sprang overboard, then I tied her to the mast. Blasted woman![CR] [CR]Aziz
I am writing this in the hope that someone will one day find it. I have managed to escape from my tormentors. I have built a raft which will allow me to escape from this tiny island and hopefully get me to friendlier shores. Then I can finally continue my search for my father.[CR] [CR] Beatrice v. d. M.


# Storyquest 41314050 - 41314099

Beloved Beatrice
Help [QUEST_SENDER] by finding some clues as to his daughter&#039;s whereabouts.
The hope of finding his daughter has brought new life to the otherwise melancholic [QUEST_SENDER]. However, with age taking its toll, he is glad that you have agreed to his request to help him with the investigation. [CR] [CR] [QUEST_SENDER] is convinced that together you will be able to track down the long-lost Beatrice.
Overjoyed at your arrival, [THIRDPARTY_SENDER_PLAYER] asks you to help him search for his daughter.
Convinced that the documents will lead him to his daughter, [THIRDPARTY_SENDER_PLAYER] thanks you for your help before hurriedly setting out.


# MQ01_Kartenwerk 41314100 - 41314149

The Cartographer
[QUEST_SENDER] wants to be certain that he is looking for his daughter in the right area. Help him by mapping out the islands. The old man won&#039;t survive another disappointment…
In order to confirm the information his sources provided on his daughter&#039;s location, [THIRDPARTY_SENDER_PLAYER] asks you to first map out a few islands.
[THIRDPARTY_SENDER_PLAYER] excitedly compares the maps and is optimistic that he is now in the right area.


# MQ02_Spurensuche 41314200 - 41314249

In search of clues
Inquire amongst the surrounding Harbour islands for information about [QUEST_SENDER s] daughter.
[QUEST_SENDER] hopes that someone in the region has seen Beatrice and can provide new clues to her whereabouts. Take [QUEST_SENDER]&#039;s memento and set out quickly.
[THIRDPARTY_SENDER_PLAYER] gives you a memento of his daughter and asks you to show it around at the nearby Harbour islands.
[THIRDPARTY_SENDER_PLAYER] studies the documents excitedly, and notes that the clues to his daughter&#039;s whereabouts point to [GUIDNAME 1645028].
Unfortunately, [THIRDPARTY_SENDER_PLAYER] can&#039;t tell you anything about the [QUEST_RACE_ITEM] and advises you to ask at [QUEST_RACE_STATION].
After fruitless contemplation, [THIRDPARTY_SENDER_PLAYER] returns the [QUEST_RACE_ITEM] and suggests that you hurry to [QUEST_RACE_STATION].
[THIRDPARTY_SENDER_PLAYER] smiled knowingly passes you some [QUEST_RACE_ITEM], which you should quickly bring to [QUEST_RACE_STATION].


# MQ03_Der geheimnisvolle Gefangene 41314250 - 41314299

A Mysterious Prisoner
Declare war on [GUIDNAME 1645028] and free the Prisoner from the Prison tower.
No matter who is held in this Prison tower, one thing is certain - [GUIDNAME 1645028] will not release them unless forced to. The signs all point to a Declaration of war. You should look around for support in your efforts to drive [GUIDNAME 1645028] from the island. There are sure to be some battle-tested fighters in the area...
[THIRDPARTY_SENDER_PLAYER] wants you to free the prisoner at all costs, as he hopes for more information about his daughter.
Furious at having to retreat, [GUIDNAME 1645028] throws his prisoner from the cliffs.
As a former diplomat, [THIRDPARTY_SENDER_PLAYER] hopes for a peaceful solution and forbids you to declare war on [GUIDNAME 1645028].


# MQ04_Schwächeanfall 41314300 - 41314349

The Medico
Build a Surgery on the island on which the rescued Diplomat is staying.
The spell in prison has seriously affected the unknown prisoner. But perhaps he knows more about Beatrice! To speed his recovery, at least to the point where he can speak, you should take [QUEST_SENDER]&#039;s advice and consult a doctor as quickly as possible.
Inasmuch as the rescued prisoner is still too weak to speak of his ordeals, [THIRDPARTY_SENDER_PLAYER] asks you to build a Surgery in your city to speed his recovery.
[THIRDPARTY_SENDER_PLAYER] excitedly listens as the survivor reports that Corsairs sunk his ship and kidnapped all of the women found aboard.


# MQ05_Ohne Fleiß 41314350 - 41314399

No Croos, No Crown
Fulfill all of [QUEST_SENDER]&#039;s demands.
[QUEST_SENDER] seems to have some information on Beatrice, but the leader of the Corsairs has never given anything for free. This time he plans to make audacious demands on you. [CR] [CR] However, you can decide for yourself each time: You can either meet [QUEST_SENDER]&#039;s demands or fight a naval battle against him. Either way, success means another piece of information about Beatrice.
[THIRDPARTY_SENDER_PLAYER] has information about Beatrice and leaves it up to you to decide whether you want to agree to his next demand for Goods or to fight for the information instead.
[THIRDPARTY_SENDER_PLAYER] somewhat patronizingly gives you a scruffy piece of parchment for [GUIDNAME 1645025].


# MQ06_Ein besonderer Schatz 41314400 - 41314449

A Special Treasure
Look for [QUEST_SENDER]&#039;s daughter on the indicated island.
The Corsairs&#039; report has revived [QUEST_SENDER]&#039;s spirits unbelievably. He can hardly wait to follow the new lead, in hopes of soon holding his beloved daughter in his arms once more.
[THIRDPARTY_SENDER_PLAYER] excitedly urges you to search the indicated island for his daughter as soon as possible.
With trembling hands, [THIRDPARTY_SENDER_PLAYER] receives the message.


# MQ07_Wink des Schicksals 41314600 - 41314649

The Hand of Fate
Sail to [GUIDNAME 1645028]&#039;s island.
[GUIDNAME 41400006]&#039;s information leads you directly to [GUIDNAME 1645028]&#039;s small outpost. Perhaps you and [QUEST_SENDER] can learn something more about Beatrice&#039;s whereabouts there!
Outraged, [THIRDPARTY_SENDER_PLAYER] asks you stop sniffing around his island.
[THIRDPARTY_SENDER_PLAYER] asks you to follow up on the new information linking his daughter to [GUIDNAME 1645028].


# MQ08_Eine heiße Spur 41314650 - 41314699

A Hot Trail
Sail to [GUIDNAME 1649916]&#039;s Corsair lair.
[QUEST_SENDER] is beginning to suspect that the Corsairs might know more about his daughter&#039;s whereabouts. But you will have to be diplomatic to get anything out of [GUIDNAME 1649916] - diplomatic or battle-tested!
Concerned that Beatrice could have fallen into the hands of the Corsairs, [THIRDPARTY_SENDER_PLAYER] asks you to continue your research there.
[THIRDPARTY_SENDER_PLAYER] implores you not to make any mistakes at this stage of the game - his daughter&#039;s welfare may depend on it!


# SQ01_Scharfe Lieferung 41314150 - 41314199

Hot Delivery
[QUEST_SENDER] and his men like it hot. And not just their food, either! Hurry up with the delivery - Corsairs are not known for their patience.


# SQ02_Warum selber machen 41314450 - 41314499

Fine Ships
Provide [QUEST_SENDER] a [GUIDNAME 15913], a [GUIDNAME 15915] and a [GUIDNAME 15914].
[QUEST_SENDER] wants to increase the size of his fleet in preparation for his next raiding voyage. But why should he build ships when you can do it for him ...?


# SQ03_Preis des Wissens 41314500 - 41314549

The Price of Knowledge
What a sly bandit that [QUEST_SENDER] is! First you have to slave away for him, and now he has his hand in your wallet. If you want the information about [GUIDNAME 1645025]&#039;s daughter, you&#039;re just going to have to let [QUEST_SENDER] get away with it.
Sail over to [QUEST_SENDER]&#039;s Harbour and pay him [QUEST_MONEYTOPAY] Gold coins.
[THIRDPARTY_SENDER_PLAYER] demands that you give him [QUEST_MONEYTOPAY] Gold coins before he gives you some more information about [GUIDNAME 1645025]&#039;s daughter.


# SQ04_Wer nicht hören will 41314550 - 41314599

He who will not hear …
Defeat the Corsair fleet.
[THIRDPARTY_SENDER_PLAYER] warned you that the Corsairs would not take &quot;No&quot;  for an answer. Now you must face [GUIDNAME 1645081]&#039;s fleet. Prepare yourself for a truly fierce battle.
Incensed at your audacity, [THIRDPARTY_SENDER_PLAYER] prepares his fleet for battle.
[THIRDPARTY_SENDER_PLAYER] reluctantly admits defeat and promises to give you the information about [GUIDNAME 1645025]&#039;s daughter.


# SQ05_Große Erwartung 41314700 - 41314749

Great Expectations
Bring [QUEST_SENDER] [GUIDNAME 1645081]&#039;s report.
Things are coming to a head, and [QUEST_SENDER] cannot wait to sift through the Corsairs&#039; reports for information about Beatrice. Don&#039;t keep the old man waiting!
[THIRDPARTY_SENDER_PLAYER] excitedly asks you to bring him the Corsairs&#039; report as  quickly as possible.
With tears of joy in his eyes [THIRDPARTY_SENDER_PLAYER] reports that the Corsair report mentions an island that Beatrice may have been left stranded upon.
[GUIDNAME 41314700]
Recover [GUIDNAME 1645081]&#039;s report and bring it to [QUEST_SENDER].


# SQ06_Vom Regen in die Traufe 41314750 - 41314799

A Fish Out of Water
Rescue the Prisoner from the sea and bring him to [QUEST_EXECUTIONCITY].
[QUEST_SENDER] is convinced that the mysterious Prisoner [GUIDNAME 1645028] so callously threw off the cliff has information about his daughter Beatrice. There is no way he can be allowed to drown in plain sight!
 [THIRDPARTY_SENDER_PLAYER] excitedly urges you to fish [GUIDNAME 1645028]&#039;s Prisoner from the sea.
[THIRDPARTY_SENDER_PLAYER] is shocked at the condition the rescued man is in.


# SQ07_Rasche Hilfe 41314800 - 41314849

Prompt Assistance
Deliver the [QUEST_GETWARES] to [THIRDPARTY_SENDER_PLAYER] in exchange for the blueprints for a Surgery.
[QUEST_SENDER] wants to spare the survivor any further agony. He has therefore set himself down to draw up blueprints for the appropriate building. Unfortunately, there simply isn&#039;t enough light in his office. A new window would help.
To accelerate the survivor&#039;s recovery, [THIRDPARTY_SENDER_PLAYER] offers you a blueprint: [QUEST_REWARD]
[THIRDPARTY_SENDER_PLAYER] gives you the longed-for blueprint with his best wishes and hopes that you will soon learn more about Beatrice&#039;s fate.


# Invisible Text 41314850 - 41314899

Move to Guyisland
Move to Corsairs Island




----    </description>
    <dc:date>2010-12-07T23:09:14+09:00</dc:date>
  </item>
  </rdf:RDF>

